Incidentally, there are also abilities such as and which don’t trigger transformations when absorbed (or only in extremely rare cases). The enemy type that an ability is absorbed from doesn’t affect the final transformation, either. Monsters that the party has defeated once before might use new attacks, but this doesn’t change the list of abilities that can be gained or the absorption success rate. Most importantly, not all of the abilities that an enemy uses in battle can be absorbed. The basic rules for absorbing abilities are listed on the right. Therefore, knowing how abilities are absorbed is the first step in understanding the transformation system. 1 Ability AbsorptionĪbility absorption is an important factor for triggering monster transformation. Furthermore, there is also a separate “Special Transformation” system which selects monster forms based on specific conditions (→ p.154). This chart only shows the rough flow of the transformation process-each step will be explained in the following pages. Though it appears to happen instantly in-game, there are actually several processes that take place to determine which form the monster takes, as shown in the chart on the right. When friendly monsters absorb skills at the end of battle, they can transform into other monsters if certain requirements are fulfilled (specifics will be mentioned later). Presented here is a logical analysis of the complex system which is otherwise near impossible to understand through mere summary of the rules. The monster transformation system-often said to be SaGa Frontier’s greatest mystery. Thorough Dissection Battle System Director → Kyoji Koizumi Monster List | Companions | Item S.Rank Companions | Sprites per map Process | Rare Transformations | Obtainable Monsters | Monster Q&AĪbility List | Head | Arm | Leg | Body | Breath | Magical If you let Blue win, he'll be the same in any subsequent NG+ playthroughs for his own scenario and on Fuse's Case Files, as you can recruit Blue in Devin.The lists and tables from this page with Remaster names can be found here. And Rouge will keep all his physical techs learned after the duel and also 99 in Int, Con and Psy. You can always do the quests so other characters get the gifts. So, in NG+, if you let Rouge win, all of the routes that can recruit Rouge will get a super mage with all the spells. Since all Mystics have the mystic magic Gift, they can use Phantasm shot via Purple Eye and relearn all their Mystic magic spells. Learn Realm magic and sacrifice your Mystic spells. This also can be done by Mystics and Realm magic via Purple Eye. Since your character has the gift, it will learn back all the rune spells eventually. You get the Rune gift, then sacrifice your rune spells and buy the 4 Arcane spells to get Shield and Grail, then use the Victory Rune in the Rune Sword. This is why, back in the original, there was a trick with the Rune Sword. You can still do the quests, as mentioned previously. If you already have the spells, the gift is meaningless. But, the gift only allows a character to learn the higher tier spells. You can't get the gifts again with Blue after his story in NG+. If that's the case I think Imma do another playthrough as blue I had a LOT of fun with him :3 Originally posted by □:So that means even if I start a new game plus with ALL of the spells unlocked, I can still do the quests and finish the game by just letting my companions get their Gifts for magic, then after the showdown with Rogue I'll be back up to 100% gift mastery?
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